AD&D1e gives you choices
Musings with my players after the recent play session.
In the previous play session, a thief had died - slain by the poison on the coins he rummaged through. He ignored my description of them as "glistening and wet." But from that dungeon the players had got some gold, a magical sword and armour, and a Robe of Blending (which acts basically like the Predator's cloaking/chameleon ability). The fighter claimed the sword and armour, the Robe of Blending was unassigned. When the player rolled up another thief, they offered it to him.
The Robe of Blending is worth 3,500xp if you take it, or up to 35,000gp if you sell it. Being a 1st level thief with 1 hit point, he decided to take it - but not without some discussion first. This brought him to his xp cap of 1,250xp - but the party lacked the 1,500gp (or 3,000, if training alone) necessary for him to train to level up (likewise for the fighter with the magical sword and armour). So they continued adventurin, hoping to find enough treasure to pay for levelling.
Wandering the wilderness they were caught in a bad thunderstorm, and saw three hill giants fighting a score of bugbears. The hill giants were bloodied and hurt, but they slew several bugbears and chased the rest off. They picked up the slain bugbears and went back to their cave. The party followed unnoticed behind.
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